Ages 5 to 16

Building
Future
Heroes!

AidQuest- Gamified eLearning that builds real confidence to save lives. No boring lectures—just quests!

🦸‍♂️

The Playground Quest

“A friend has a nosebleed! What’s your first move?”

Lean Back
Pinch Nose
Our Mission

Confidence under Pressure.

AidQuest is a story-led, game-based eLearning platform that replaces lecture-style training with interactive journeys.

Why AidQuest Exists

The biggest gap in training is not “knowing”—it’s “doing.” Many pupils freeze when it matters. We focus on bridging the gap between:

🤔

“I think I know what to do.”

💪

“I can do the right thing calmly!”

What we target:

🧠
Stronger Retention

Learning first aid skills that stay for years.

🌟
Real Confidence

Ready to act calmly in real environments.

📊
Visible Impact

Analytics that prove pupils have learned.

The School Struggle

Limited Time

First aid often gets squeezed out of the busy school curriculum.

📉

Inconsistent

Delivery varies between staff confidence levels and teaching styles.

💰

Expensive

One-off specialists are costly and hard to schedule for all cohorts.

💤

Passive Learning

Presentations lead to quick recall but poor long-term retention.

🕵️

Hard to Prove

Schools need evidence that learning actually happened.

The Solution

AidQuest offers a blended model that works for teachers AND pupils.

The Rhythm

Level Up Your Skills

1

Story-led Learning

Relatable characters face real emergencies in familiar places like playgrounds, homes, and sports fields.

[ Burns scenario gameplay mockup ]
2

Game Practice

Passive learning becomes active recall. Challenges reinforce sequencing, prioritisation, and decision-making.

Timed Tasks Branching Logic Sequencing

Scientific Foundations

AidQuest follows the SERES framework and Nicholson’s RECIPE model. It’s not just about flashy graphics; it’s about Reflection, Play, and Exposition.

Age Appropriate

5-11: Simple & Supportive. 11-16: Complex & Realistic.

Sticky Learning

Repetition and immediate feedback build mastery.

The Lifesaver
Curriculum

Primary Core (5-11)

  • 🚑 Unconsciousness
  • 🍪 Choking
  • 🩹 Bleeding
  • 🔥 Burns
  • 🦴 Fractures
  • 🤕 Head injuries
  • 🫁 Asthma

Secondary (11-16)

  • ❤️ Heart attack
  • 🧠 Stroke
  • 🐝 Anaphylaxis
  • ❄️ Hypothermia
  • ⚡ Shock
  • 🏥 Spinal injury
  • 🔋 AED Usage

Soft Skills

  • 🧘 Staying calm
  • 🗣️ Communicating
  • 🙋 Asking for help
  • 🫂 Emotional support
  • ⚠️ Assessing danger

Built on British Red Cross Curriculum & RSE/Health Standards

Educator Hub

The AI-Powered
GLA Dashboard.

Turn gameplay data into structured insights. Don’t just teach—monitor, intervene, and prove impact across your cohorts.

Real-time Performance

Track Individual and group progress, time-on-task, and completion status.

Predictive Analytics

Identify misconceptions and struggling learners before they fall behind.

School Leader Dashboard
92%

Class Proficiency

High

Engagement

⚠️ Alert: Class 4A struggling with “Applying Pressure”.

Implementation Roadmap

Stage 1

Setup

Create cohorts and learner groups.

Stage 2

Delivery

Learners complete quests independently.

Stage 3

Revision

Reinforcement cycles improve retention.

Stage 4

Outcomes

Report progress and identify gaps.

Hero Q&A

What ages is AidQuest for?
Is it aligned with the curriculum?
Do teachers need special skills?

Ready to
Be a Hero?

Help your pupils learn first aid and build the confidence to act in the real world.